Director Seth Gordon is busy trying to get in as much work as he can on his returning hit "The Goldbergs" and his new NBC series "Marry Me" before his entire schedule gets consumed by the long in development adaption of the video game "Uncharted."
A film of "Uncharted" has been in development since early 2008, with directors David O. Russell and Neil Burger both accepting the project and then eventually passing on it. Gordon is confident that "Uncharted" will finally get its movie adaptation this go around because of both its timing to the upcoming "Uncharted 4: A Thief's End" video game, as well the fact the team "just got the script to a really good place."
When asked when he expects "Uncharted" to go in front of the camera, Gordon says, "I think very early next year. That's the plan." Though that is months from now, he notes, "That's like tomorrow, essentially, because the prep is so complicated for the movie." Gordon says the setting of the movie will be "very international" and "all over the world."
Mark Wahlberg was previously attached to play the character of Nathan Drake, and Gordon says the production is still looking for an actor of Wahlberg's caliber. "I want it to be a great actor," Gordon says. "That's number one, and then if it's someone who has an actual jaw, that's even better. The game is so well done that you need it to live up to that. There's no way we'd do the inverse of that where it's somebody famous who can't [act]."
In his previous films "Horrible Bosses" and "Identity Thief," Gordon turned to well known TV stars like Jason Bateman, Melissa McCarthy and Charlie Day to play his leads. He says he's open to the same sort of TV actor-turned-movie star casting in "Uncharted."
"I think that worked really well for 'Horrible Bosses,'" he says. "Obviously, I'm a fan of that kind of transition. There's a lot of great shows on that expose me to actors I would not have known otherwise."
Few plot details have been revealed about the "Uncharted" script, but Gordon will say that it doesn't completely rehash Drake's story from the games. "It's going to honor the mythology of the game, but I would say honor some of the most interesting stuff from the first one and build from there," he says. "There's some stuff that isn't in the game."
Gordon continues, "I love the complexity and frankly the sophistication of the storytelling in the game, and we aspire to that -- but don't want to tell the exact same story, of course -- so something that doesn't break the rules of what it did but expands. Because I feel like the people who play the games and know them well don't want to just see the same story told. You want extra shades."
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